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A Love Letter to the Streets of Prague: Tatiana Saturday Sketch

The creative behind Tatiana Saturday Sketch is a Prague-based illustrator and lettering artist whose work celebrates the small moments that make everyday life feel special. Drawing inspiration from quiet cafés, handwritten notes, books, architecture, and seasonal treasures, she creates warm, story-driven illustrations that often feel like pages from a visual diary. Her work frequently features her beloved city of Prague, where playful lettering and little details, from shop signs to tram displays, add humor and personality to familiar scenes. With a particular love for paper, she brings her illustrations into sketchbooks, postcards, stickers, and printed goods, embracing the tactile and collectible qualities of the medium.

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What the Night Sky Teaches Us About Looking: The Art of Taha Bostancı

Taha Bostancı is a Turkish 3D artist, creative technologist, and photographer whose practice spans 3D environment design, digital sculpting, visual effects, and deep-space astrophotography. Drawing inspiration from the cosmos, he creates digital artworks that balance expansive worlds with intricate details, inviting viewers to look beyond the surface and discover hidden meanings. Alongside his independent technology and game development projects, Taha creates 3D concept art and animations for the music industry, contributing to projects by Alan Walker. His work has been exhibited internationally at events including New York Art Week, Miami Art Week, and NFT.NYC from 2023 to 2025, with his artworks featured on Times Square billboards.

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The Unreasonable Logic of Desire: An Interview with Daniela Krol

Daniela Krol is an artist and creative director based in Tel Aviv whose AI-assisted practice explores identity, femininity, desire, and control through painterly, surreal imagery. Her work often begins with an emotion or an unspoken story, using image-making as a way to understand feelings that are difficult to put into words. Working with generative AI, Daniela moves intuitively between colors, forms, and compositions, continually reshaping her images until they capture an initial feeling or reveal something unexpected. Rather than focusing on the endless possibilities of the technology, she searches for the one image that carries a genuine emotional presence.

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Wholesome, Deranged, and a Little Bit Retro: The Art of Paul Volker

A professional cartoonist and illustrator with more than 50 years of experience, Paul Volker has spent much of his career exploring the possibilities of drawing, painting, and visual storytelling. His current digital collage series, Wholesome And Deranged SMAPT! Adventures, takes the form of a glossy, surreal comic book, combining images sourced from public-domain films into humorous and unexpected compositions. Having previously painted and sold more than 3,000 paintings, he now works primarily on an iPad, bringing decades of traditional image-making experience into a new digital medium. He also creates children's books, continuing his longstanding interest in illustration and storytelling.

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A Visual Poem About Belonging: Mrudula Kuvalekar

Mrudula Kuvalekar is a London-based illustrator and printmaker whose interdisciplinary practice explores queerness, memory, home, and migration through monoprint, collage, drawing, and writing. Drawing on her experiences of growing up queer in a homophobic environment and later building a life as a migrant in the UK, she uses illustration to explore the desire to belong and find community. Her work often sits at the intersection of personal storytelling, culture, and heritage, bringing together intimate experiences and broader questions about identity and the places we call home.

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A Conversation with Adam Connelly on The Nude That Helped Shape the Internet

Adam Connelly is an artist whose work examines the relationship between digital culture and physical media, with a particular interest in how technology shapes our ideas about bodies, privacy, and identity. His series The New Models, created between 2001 and 2004, consists of oil paintings based on pixelated nude images sourced from the early internet. By translating digital imagery into traditional painting, Adam explored the role of internet pornography in driving technology adoption and innovation, while raising questions about censorship, representation, and the circulation of intimate images online. Now reissuing prints from the series, he revisits a body of work that captures a formative moment in internet culture, before the term “post-internet” entered the art-world vocabulary.

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CompMonks on The Space You Know and the One You Feel

CompMonks is a French-born, Zürich-based new-media architect whose practice brings together visual art, architecture, cognitive science, and digital technology. Working across interactive and generative systems, he explores natural communication, human visual memory, and the relationship between artificial and natural intelligence. His installations combine technological processes with architectural elements to create immersive environments that reinterpret mythological narratives and offer a visual and spatial way of thinking about how the human mind interacts with the world through computers.

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After the First Glance: Behnam Raeesian and the Politics of the Sign

At first glance, Behnam Raeesian’s posters appear almost effortless: polished forms, saturated fields of color, and a small number of immediately recognizable symbols. But this visual clarity is precisely what makes the works unsettling. Raeesian uses the language of contemporary advertising and digital communication to address violence, political control, war, religion, and social anxiety, allowing disturbing meanings to emerge only after the initial attraction has passed. His symbols remain recognizable, yet their meanings begin to fracture from within: a ballot box becomes a coffin, a whistle becomes a weapon, and a radiation symbol merges with a device for reproducing sound. In this tension between the smoothness of the image and the instability of the sign, Raeesian develops what might be called a politics of the second glance.

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Bitcoin as Genetic Material: The Origins by Jakub Špaček

Jakub Špaček is a London-based Czech visual-effects artist working at the intersection of generative art, data, and moving image. His practice explores how systems can become creative material, with an interest in the relationship between information, structure, and visual expression. In his generative video-art collection The Origins, he draws directly from Bitcoin block data, using each day in the blockchain’s history as the starting point for a unique artwork. Rather than simply representing Bitcoin visually, Jakub treats its underlying data as a kind of genetic code, allowing it to influence how each piece forms, moves, and develops its own character.

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Her Own Fairytale of Japan: Marina Imar’s Geometric Cat Art Series

Marina Imar is an artist working across painting and digital art, with a practice shaped by geometric forms, expressive color, and elements of Japanese visual culture. She is interested in simplifying familiar objects, animals, and everyday scenes into basic shapes while preserving their character and mood. This approach comes through particularly in her Geometric Cat Art series, where cats become playful characters through combinations of geometry, color, movement, and humor. Rather than treating geometry as something rigid, Marina uses it as a flexible visual language that allows her work to move between structure and abstraction while remaining lively and recognizable.

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Daniel Novague: Where Fashion Meets Material

Daniel Novague is a digital image artist based in the Czech Republic whose work uses generative systems to explore fashion, materiality, and visual storytelling. Much of his practice begins with the question of how a material, structure, or idea can be translated into couture. His Diamonds Collection draws directly from the crystal lattice, geometry, and interaction of light within a diamond, while his X-ray series turns inward, using radiography to explore structure through the body. Elsewhere, he transforms brutalist architecture into garments and uses the Japanese art of kintsugi in Kintsugi × Wedding Haute Couture to explore repair, relationships, and the beauty of what has been broken.

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When Drag Meets AI: Jake Elwes and The Zizi Show

How can artists respond creatively to technologies whose structures exclude the very communities they seek to represent? Jake Elwes uses drag to confront the ways AI systems fail to recognise queer identities. By creating The Zizi Show, they bridge drag performance and deepfake technologies as a way of reclaiming technologies that can exclude marginalized communities. Through an artistic practice that remains inviting, engaging, and playful, Elwes addresses political, social, and structural issues around emerging technologies.

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Andy Baird on Building a Toy Line That Never Existed

Andy Baird is a digital artist and the creator of Stiff Competition, a series of six original characters styled as 1994 action figures and placed into individually composed scenes. Each work is presented as a one-of-one digital artwork, framed by the fictional history of a toy line that never existed: an invented manufacturer, a cancelled 1990s product range, and even a decommission notice. Rather than pretending these objects are lost pieces of pop-culture history, Baird makes the fiction part of the work, building an alternate archive around characters and stories that are entirely his own.

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CGI as a Design Tool: A Conversation with Alina Stopina

Alina Stopina is a 3D visualizer and the founder of SILNO DESIGN, a studio with offices in Miami and Poland. For more than 14 years, she has worked on photorealistic visualization of residential and commercial interiors for clients in the US, Poland, Ukraine, and the UAE — from private residences to penthouses of up to 700 square meters.

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Between Charcoal and Chrome: A Conversation with Eddie Kim

Eddie Kim is a multidisciplinary artist whose practice began with charcoal, pencil, and mixed media, often focusing on figures and faces and the emotional weight that can emerge from just a few marks. More recently, he has moved into AI-assisted digital work, using the medium to experiment with materials, lighting, camera angles, and entire environments at a much faster pace. His latest piece, The Part That Couldn’t Keep Up, continues that evolution, shifting his earlier charcoal sensibility into a striking cobalt-and-chrome world. The seven-frame silent work follows a chrome rider whose human reflection suddenly stops following her, using a simple surreal premise to explore ideas of identity, separation, and transformation.

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The Art of Asking Better Questions: A Conversation with Lila Rui Lan

Lila Rui Lan (蓝睿) is a London-based multidisciplinary artist from China whose practice spans photography, moving image, and interactive installation. Through participatory works, she explores the relationships between individuals, communities, nature, and technology, questioning how these systems shape one another and how they might be reimagined. Rather than offering fixed conclusions, her installations invite viewers to engage through embodied experience, creating open-ended encounters that encourage reflection on the social and algorithmic structures that influence everyday life.

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How Tong Zhao Balances Brand Design with Slower Forms of Craft

Tong Zhao is a New York–based multidisciplinary designer whose practice spans brand identity, art direction, digital experiences, motion, and object-making. Currently a Senior Visual Designer at Robinhood, she approaches design with a curiosity for how ideas can evolve across different mediums, moving fluidly between digital and physical forms. Alongside her professional work, she maintains an independent practice where she explores jewelry, ceramics, textiles, and other slower, hands-on methods of making, bringing the same thoughtful attention to craft and storytelling into every project.

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Animation as a Way of Thinking: An Interview with Anna Huijun Wang

Anna Huijun Wang is a Los Angeles–based animator and multidisciplinary artist whose work moves fluidly between hand-drawn, 2D, and procedural 3D animation. A graduate of New York University Tisch School of the Arts and the University of Southern California, she currently works at BUCK, creating animation for clients including Google and Apple while maintaining an independent practice focused on experimental filmmaking. Across both commercial and personal work, Wang treats animation as more than a visual medium — it becomes a way of exploring identity, perception, and the constant process of transformation.

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Cain on Scars, Trust, and the Art of Leaving a Mark

Cain is a multidisciplinary artist whose practice spans tattoo design, digital illustration, graphic design, product collaborations, and 3D concept development. Working primarily with digital tools, he creates bold, striking imagery that often makes its strongest impact through simplicity and immediacy. Whether designing for the screen or the body, his work is driven by an interest in visual language that captures attention first and gradually reveals deeper emotional and personal meaning. For Cain, digital creation is not an endpoint but the beginning of a process that ultimately transforms ideas into lived, physical experiences.

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